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GNP:
Propeller Arena
Propeller Arena for
the Dreamcast was supposed to be released late last
year. Unfortunately, after the tragic events of
September 11th, Sega decided it would be best to
cancel the game. Propeller Arena was to be similar
to Quake 3 Arena, except the combatants would be
in planes. Its a shame the game never saw
release; it wouldve been the last great online
Dreamcast title.
Much like Quake, there was no real
story to Propeller Arena. One just hopped in a jet
and killed anything that moved. If the player happened
to be shot down, hed simply respawn elsewhere
in the arena. Whoever had the most kills when time
ran out was declared the winner. Five different
planes were to be included, all from the World War
II era. Each plane featured a different speed, strength,
and armor. In addition to selecting a plane, one
would select a pilot. With names like Pizza
Fat, 8-Bit Bear, and Hex
Candy, it wouldve been hard to choose
just one! Pilots featured different steering styles,
and an individual set of tricks.
Besides looking cool, tricks would
serve as an escape from danger. Also, if done properly,
some tricks could get the player directly into place
behind the enemy. A wide range of tricks was to
be included, with everything from barrel rolls to
loop-the-loops. Almost like a special move in a
fighting game, tricks would require a series of
motions on the analog stick before being performed.
Each plane had a different sized trick meter; once
the meter ran dry, tricks would no longer work.
Given time, or the correct power up, the trick meter
would refill.
Almost a dozen different power ups
would have been available. Randomly strewn about
the skies, power up crates would first need to be
shot open. Once opened, one of three colors would
be revealed. Green indicated basic things like repair
kits, speed boosts, or extra armor. Far more interesting
were the yellow power ups. These devices messed
up the enemy in diabolical ways. By reversing enemy
controls, or even worse, freezing them altogether,
yellow power ups would have made for some easy kills.
The most dangerous, however, would be the red ones.
Simply put, nothing beats a nuke. Besides nukes,
red power ups also included homing missiles, air
mines, bombs, and increased rate of fire.
The Dreamcast was a powerful machine,
and Propeller Arena would have been a nice showcase
title. While there were only eight arenas, all of
them were nicely detailed and featured a long draw
distance. The arenas were quite varied, too. Players
couldve battled over busy airports, in and
around an old castle, above a rushing river, near
an active volcano, amid icy mountain peaks, or even
in the clouds. The element that probably resulted
in the games cancellation however, was one
particular arena that took place within a major
city. Players wouldve been able to zip in
between and over buildings while dodging missiles
and gunfire.
While the single player mode might
have been merely okay, this game was built from
the ground up for multiplayer. Thanks to the Dreamcasts
handy internal modem, Propeller Arena would have
been online. Up to six players could have duked
it out in the cyber skies, or up to four players
via split screen. Propeller Arena would also have
supported the much under-used broadband adapter.
The coolest feature of all, however,
would have been the real-time voice chat. Much like
Alien Front Online, Propeller Arena was going to
ship with a microphone. Once plugged into the controller,
this device actually lets you communicate, in real-time,
with your opponents. Having spent considering time
with Alien Front Online, the first console game
to feature real-time voice chat, I know first hand
how cool the feature really is. While it only allowed
one person to speak at a time, the voices were quite
intelligible, even on a 56k connection. The quality
was quite low, of course; It reminded me of a really
cheap set of walkie-talkies. Still, the ability
to taunt opponents and plan with the team was incredible.
Its a damn shame that Propeller
Arena was canceled, although I suppose I can see
why Sega chose to do it. After playing Alien Front
Online with real-time voice chat, Im anxious
to play with the feature again. It obviously wont
happen on the Dreamcast, but perhaps on another
system in the near future. What do you say, Sega?
Feature by Joe
Mackie
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